Wednesday, April 18, 2007

Virgina Tech and Our Culture of Violence


Have we become an increasingly violent culture? The evening of the Virginia Tech massacre my wife Jenn and I were discussing this and I mused, would this have happened 50 or 60 years ago? We know at least once it happened in the 60’s, which was over 40 years ago, so it is not unheard of. But I was thinking a bit further back than that. I was thinking back to the 50’s, 40’s and before. My main question is how has our culture changed where school shootings and other mass homicides are becoming increasingly commonplace?

In part I think that there is a copycat syndrome that occurs. One mentally unstable guy (sorry ladies for being sexist but it is always guys), get the thought in his head to do harm and recalls the level of media attention that the last crazed gunman received when he killed 5, 10 or more people in a maniacal blaze of glory. This then becomes the outline or script for his rampage. I think this in part explains what happens. However, I think that there are underlying issues as well.

We have become a nation saturated with violence. We see violent images on television, movies, video games and hear the messages in our music. Before any of you react to what I am saying let me make one think clear. Do I think that violence in media CAUSES violence in our culture? The answer to that is NO. Violent content in these mediums does not MAKE people violent nor does it MAKE them commit violent acts. However, I believe there is a persistent and undeniable INFLUENCE of these mediums in our culture. This is a fine but important distinction.

Let’s take violence in movies and on television. It has been widely reported that the average person sees 40,000 murders and 200,000 acts of violence on television and movies by the time he is 18. Although that may seem like a lot on first blush, consider movies where there is a body count of 50 or 100 in just the opening scene. Or consider movies like Braveheart, Saving Private Ryan, or the recent movie “300” and the number seems very believable. Watch TV for a night and get a count from all the cop and forensics shows and keep adding up the numbers. Maybe that count is actually too low.

These movies and television shows do not cause violence, so what does a steady diet of violence then do?

1. A steady diet of violence desensitizes us to violence and violent acts. The first time we see something we are shocked and disgusted. The second time we are mildly ill. The third time we are slightly irritated. The tenth or fiftieth or thousandth time it barely has an effect. Doctors, soldiers, and police deal with these things as a matter of necessity but they do not do so for entertainment. Further, their intention is to help others or make things better. Even so, as one police officer said to me recently, “you can’t help but be affected by seeing this stuff every day.”

2. A steady diet of violence gives us a script to follow in real life. People see their favorite actors shooting up the place, pulverizing the bad guy’s face in or punching another guy’s lights out when provokes. When we find ourselves in similar situations these same reactions now become acceptable responses in a situation. They become a script for us to follow. We “act out” the things we see on TV or the movies. We view ourselves in the “roles” we see. How many times have you repeated a line you saw in a movie? How often do you compare something you are going through to something you saw on TV? I find myself repeating lines I’ve seen on movies without even realizing it.

3. A steady diet of violence exposes us to new types of violence and torture. I recently talked to a friend who had gone to see the movie Hostel. Even though he wasn’t a Christian or wouldn’t claim any strong moral convictions, he told me he was shocked and sickened by what he saw. He thought the only reason for the film was to freak people out with gratuitous violence. He said it really made him consider how twisted and evil people can be. All this just to be entertained.

4. A steady diet of violence gives us vicarious emotional experiences of violent acts. With a good movie you are caught up with the characters and events of the story. You begin to sympathize with the hero in whatever plight he or she might be in. You feel for the character and identify with him. If something bad happens you feel bad. If something good happens you feel happy. In the best movies you are lost in the story and don’t even think about things as they are going on. You become lost in the moment. Having to consciously think about what is going on takes you out of the experience and is annoying.

The point is, you vicariously identify with the character. When he feels you feel, when he acts you act. Have you ever jumped when something startles you in a movie? Why? It is only a picture on a screen. It is because “you are there.” In a sense, when the good guy kills the bad guy you are there too and emotionally you identify with the hero and you are vicariously killing the bad guy. If you’ve never thought about it before you might think I’m totally off but just think about it the next time you watch an action movie.

5. A steady diet of violence encourages those already on the edge to step over the edge. In other words they become “precipitating events” that spur the deranged person to action. Just because I’m not going to go out and go “postal” after seeing a violent movie most people say “it doesn’t affect me.” Fortunately the vast majority will never go out and commit a gruesome violent act. However, there are those who have mental problems and what they see is just enough to influence them to action. That is why we often hear of the serial killers or mass murders having violent videos or video games at their residence. Something triggers them to act. The movies may not have been the CAUSE but they are often an influencing FACTOR.

6. Violence in movies and television are emotional not cognitive. We have already discussed this before but let me make a further point. Rarely do you hit the pause button while watching a DVD to discuss the morals and ethics of the main character’s actions. Perhaps you might talk about it afterwards but most people are reluctant to do that because it ruins the experience. When you dissect a movie it often diminishes or changes your emotions about the movie. We want to remember those emotions and not have them soiled by critical evaluation. In fact, when we think about if we liked a movie or not we usually think about our emotional reaction to the movie not its intellectual assets. Even when we say, that movie really made me think we often mean it made me FEEL deeply about an issue.

Since I am already stepping on toes let me throw in another related issue of violent video games. What do these do to our thinking?

1. They give repetitive training on how to effectively kill. The military realizes this and actually has found in this high tech 21st century military it can be an asset. That’s great if you are in the military fighting a mortal enemy. But getting in “mortal combat” in our schools or neighborhoods is not a good thing. The military found that the “kill rate” increases dramatically if you can train a person to become desensitized to the idea of killing another person through repetitive training in real-life situations. Guess what, that is exactly what we are doing through the repetition of video games.

2. Unlike movies, video games are played 1st person so you are directly doing the “killing.” I mentioned the vicarious nature of movies already but it is magnified through video games. Unlike movies where there is a step involved in “becoming” the main character, in video games you ARE the main character. You ARE the shooter. You ARE the driver. Video games have moved away from you watching the action as an observer to seeing the action through the eyes of the character. This is happening to “you.” People are shooting at “you.” “You” are the one doing the action. Again, we need to consider the repetitive and emotional nature of this.

3. Again they teach us strategies on how to kill effectively and amass a higher body count. As you play a game you learn what does and doesn’t work in a situation. You find out what will get you caught or killed quickly and you don’t do that next time. You have the opportunity to have a dry run, hit the reset button and try again until you get it right.

4. Often the killing is realistic and not necessarily in a military type setting. The more controversial of these games involves the gamer to “kill” innocent bystanders or even to make that the point of the game. There are differing levels of violence. Some violence is more cartoonish. Other violence is sci-fi violence. Some violence is in a military setting. And other violence is against innocents or civilians. The most controversial of these is where you play the bad guy and you have to rape, rob and murder innocent bystanders. Other than money why would people create games like this? Also, what motivates a person to play these most egregious types of games? What does that say about us as a society?

Much of what I have said could equally be apply to violence in music so I won’t rehash my arguments here about those. But I can’t count the times I’ve been walking in a parking lot or down the street and hear about body counts and killing cops. As the people mindlessly sing along, what is going on in their minds? If nothing is, why not?

Well, what are some of the effects of violence in these mediums?

We all know that we are affected and shaped by what we see, hear and experience. If this wasn’t the case advertisers wouldn’t spend millions of dollars showing you products, stirring your emotions and trying to motivate you to act (buy my product!). If I could put it in poetic and biblical terms, everything we do shapes our heart. And from our heart spring our motivations, actions, reactions and decisions.

A steady diet of violence on television, movies, video games and in music has had a subtle but consistent shaping affect on our thoughts, responses and interactions. No one movie or video games is going to go out and “make you” act violently. It is much more subtle than that. But each experience shapes us in small, almost imperceptible ways. It is only when you stand back and see the cumulative effects can you even notice how it works. It is the repetition that makes it effective (and insidious).

Beyond that, as a culture it raises the acceptable level of violence in a given situation. In movies the “hero” never walks away from a fight. No, he strikes first and strikes hard. So if some jerk comes up to me on the street what do I do? I do exactly what I am “expected” to do or what I expect myself to do. Violence becomes an acceptable response in a situation. In some subcultures it is a given.

Our culture has become so desensitized to violence it doesn’t even get the same reaction out of us. Much like drugs where the person has to continue to increase the dose to have the same experience, so too in our culture movie makers have to come up with even more graphic ways to shock and entertain the audiences.

Granted most people are not living on the edge. These mediums won’t “push us over the edge” because we are not on the edge. Parents often can’t or won’t tell their kids no or stop them from buying these games or videos because they can’t come up with a good reason not to. One game won’t make a difference. Perhaps not. But a steady diet of them over the course of years most definitely will. This is why we need to keep our kids from them and keep ourselves from them as well.

Has our culture changed? To me the obvious answer is yes. I don’t blame it solely on the mediums I’ve mentioned but I think that these have been a persistent and driving force in the shape of our culture and the direction it will continue to go in the future. Virginia Tech won’t be the last mass murder we see. Of course we’ll start a crusade and go after the wrong issue. In the days ahead we will hear scores of people wanting to ban guns. However, you will hear few people discussing the factors that are truly influencing us to be an increasingly violent society.

3 comments:

J. Grant Dys said...

Dave,

You make some excellent points. I agree that violence models or continues to influence negative behavior, but is not the sole cause of violence. Evil is. Unfotunately, most of our society denies the existence of evil and, if they do acknowledge it, they disbelieve its realistic impact. "Humans are basically good" says the modern man. Ok, then explain Cho, Hussein, or Bin Laden.

But there is something else going on and it is more sinister than violence on TV, in movies, or by video games. It might be yet another symptom of the evil that persists in this world, but I think it is more fundamental than than the filth that comes out of Hollywood or Nashville or LA. It is the slow-boiled death of personal responsibility.

Look at the VT massacre. This guy was whacko. He was off his nut and lots of folks knew it. Parents recognized it and said it was the school's problem. Professors noticed it and some even recommended him to get treatment. A Court pronounced him crazy and sent him to a hospital. A hospital released him because they could not keep him against his will. Those in academia philosophized and excused his behavior as academic or as creative writing gone bad, all the while encouraging him to express himself for his art. Academia failed again.

What we see in each instance - the professor, the judge, the hospital - is a manifestation of our entitlement, laissez faire culture. "Let the school worry about it," argued the tuition paying parents. "It's the government's job" cried the professor. "The hospital should handle this," suggested the judge. "We can't kick him out of college or else we will be accused of profiling," lamented the Dean. "We can't keep him if he doesn't want to stay," noted the hospital.

No one stood up to or beside this kid. Predictably, he imploded.

Years ago, when this was still a cohesive culture of community, guarded by family values and personal responsibility, guys like this rarely slipped through the cracks. Folks stepped up and either slapped the crazy out of him or came along side of him and restored him to the right relationship the community demanded.

But our great democratic experiment has failed this young man. We are now a culture of me, myself, and I. If you are crazy, then you gotta take care of it yourself. Or, it's the government's job to take care of you. But it is NEVER the responsibility of someone else to step in and slap the crazy out of you. We have been lulled into indifference by new deals and pernumbral rights.

But what good is entitlement or new rights if you are not around to utilize them. For that matter, what is crazy but a call for help.

Except, today, that call rings on deaf ears.

I was just thinking... said...

Jeremy,

I agree. There are many other issues that need to be discussed not least of which is our inherent sinfulness and our propensity towards evil.

I was addressing one narrow issue namely what our culture will immediately attack as the reason why this was allowed to happen, namely handguns. It is the politically correct issue to attack.

Granted there should be communication between the mental health community and ATF so crazies can't buy guns.

Our problems as a culture have so many factors it is difficult to address them all at once without it turning into a book. Hmm. That's an idea.

J. Grant Dys said...

I fully realize that's where you were going. My point is in agreement with yours: guns are only symptomatic of the larger problem.

I heard a caller on a local talker here yesterday say that all gun owners ought to have more training. Great, but that will just ensure that lunatics will kill more b/c they'll have better aim! It's not the gun that does the killing. I'm not sure if it's even the person. But I am certain it is the evil that we refuse to acknowledge to exist in ourselve or in our neighbor.

It's always someone else's problem. That is truly a travesty.